Getting insta-crash when trying to open one AI character blueprint. Also if the same blueprint is spawned during playing. I can add it in editor and 3d model and settings look right. But getting crash everytime if trying to open the blueprint. Another AI character allows to open blueprint and having it placed in editor, but spawning during play also cause freeze. Else my project map load correct in editor.
If having those crashing AI blueprints placed in editor, I can start play. After 1-2sec playing getting crash. MachineId , but not getting any visible code in crash reporter.
Here is dump files. https://www.dropbox/s/k23rp69h51hzq65/CrashDump.?dl=0
Getting this message in log everytime
[2016.04.01-20.43.36:752][452]LogWindows:Error: === Critical error: ===
Assertion failed: AllEnabledTickFunctions.Remove(TickFunction) == 1 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp] [Line: 811]
[2016.04.01-20.43.36:791][452]LogExit: Executing StaticShutdownAfterError
Edit: Will make ticket too.