4.11 Released!

[=KingBadger3D;512792]
I compiled 4.11.1 and light building doesnt work at all? Engine exports scene then gives lightmass unable to kick off.

Swarm agent log says:

18:09:54: [Interface:TryOpenConnection] Local connection established
18:09:54: [Job] Accepted Job 7638D3D6-4F4DEF5B-BD5AC58D-701E010D
18:10:00: [Interface:CacheAllFiles] Failed to cache the executable: F:\UnrealEngine-4.11.1-release\Engine\Binaries\Win64\UnrealLightmass.exe
18:10:00: [Job] AddTask: Rejected, cannot add a task to a running job
18:10:00: [CloseConnection] Closing connection 66D02476 using handle 66D02476
18:10:00: [CloseConnection] Connection confirmed for disconnection 66D02476
18:10:00: [CloseConnection] Closing orphaned Job (7638D3D6-4F4DEF5B-BD5AC58D-701E010D)
18:10:00: [CloseConnection] Connection disconnected 66D02476
18:10:00: [GetMessage] Safely returning to 66D02476 with no message
18:10:01: [MaintainConnections] Local connection has closed (66D02476)
18:10:01: [MaintainConnections] Removed connection 66D02476
18:10:01: [MaintainConnections] All connections have closed

Ive checked that folder and UnrealLightmass.exe isnt even there!? WTF

Help Please

Edit:Opened solution, rebuilt only lightmass and the files have at least now showed up, Now to see if it actualy works. 4.11 would give me an editor crash relating to Embree. Hmmmm
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Try rebuilding UnrealLightmass under Programs in the VS solution. It works for me.

EDIT: Whops, didn’t see your post edit. Is it working now?