The 4.11.1 fix got my Rift DK2 working again, however spatial movement via the camera does not appear to be working. Also my in-game player height has been cut in half (but the camera has not moved). This is not the behavior of the Rift DK2 pre 4.11 and pre Oculus 1.3 (was previously 0.8). I am frustrated because I have been working on a project for months now, and suddenly I can’t really work on it or test it, or even show it to people. I mean you all can’t possibly have expected every single UE4 Rift developer to have been first in line to buy the Rift CV1 right? There must be a TON of us in this position right now. Please address.