I got troubles with the SkeletalMeshComponents on my Async Loaded Modular Character Class.
After update an assert is breaking the project because BoneIndexes, something related to MasterBoneMap getting empty, I think SetMasterPoseComponent() is not filling the MasterBones properly with dinamically loaded meshes, the project runs fine on 4.10.3.
I’m dying to try the new features, but, without my character class working there is not much sense on the remaining things.
The trouble is get another 1.9GB download of the pdbs to debug the entire thing, was this already reported?