That’s because people realised it’s a terrible idea to attempt to try and rotate the camera. A 360 camera has no forward direction, it’s viewing every direction. You don’t get distortion if you try to do this in post, after effects and premiere can both handle this as well as the skybox plugins. The point is though that if you are rotating the camera then you are effectively rotating the players head. So if you turn it 90 degrees to the left it’s like grabbing their head and turning it. If they turn their head the opposite direction at the same time it would be like you reversed the head tracking.
The way to tell a story is by visual and audio elements within the scene. You never want to force somebody to be doing something in VR