4.11 Child blueprint variables resetting to parent defaults

Hey Joe,

I just attempted to reproduce this in 4.13 P3 and got nowhere. Here’s what I did; you can tell me if I need to update my repro.

  • Made a Spawner BP class that spawns exploding spheres at a rate of 1/sec.
  • Made a child of that Spawner BP (Spawner_Child) that simply overrides the rate to 5/sec.
  • Just the child is in the level.
  • Restart editor.
  • Made edits to player, compile, save, restart editor.
  • Add/remove the BP from the level, restart editor
  • Add many copies of child to level, restart editor

Nothing reproduces a failure back to 1 spawn per second.

Also, UE-22557 is listed as fixed as of 4.13, not 4.12. It looks like we had a stack of fixes for BPs go in within that timeframe.