Is there anyway to get an enhancement request for the functionality where it only creates a single uasset on the file system but multiple meshes in the editor? It’s funny that I want a “bug” to stay
It would be nice to at least have a checkbox to support this behavior. I want this because it seemed to have fixed several issues I was having before. For example, when importing my materials would get mixed around or unset on various meshes. Also, sometimes when I imported and it overwrote the meshes I couldn’t save after. However, with the 4.11 behavior everything was fine. I didn’t see any bad behavior. And it was nice to just have a single file in my source control that was updated whenever a change to any of the meshes occurred. Since I didn’t originally get a response on whether it was intentional I assumed it was since it seemed intelligently designed ![]()