4.10 memory leak

I made some testing, and it’s still hard to answer on all these questions.

  1. No, it’s also happens when the main map is open, where all the Bps are, and no BPs tabs are open.
  2. No.
  3. Always, if the main map is loaded, or BPs tabs are open, even on empty map.
  4. No, it not even occur in my main project, if empty map is open on project start.
  5. Don’t see a reason for that, at some point it was 3GB+ eating memory on my really small project, which at normal rate eat 800mb-1.2GB at max. And also I watching memory usage at ue4 itself(It can be toggled at performance, if I recall correctly) but at task manager the memory usage for ue4 is almost the same.

Also I wanted to point out, that the memory leaks really slowly, as I said before, 1-3mb per second, and sometimes it stops for a few seconds, and then continues. So it takes about 10-25mins to get 2-3GB memory usage.

I tested my project on other computer, and result was the same.