Hi I’m also in the same boat,
I can’t launch my game on my iPhone.
My MacBook Pro version Is 10.13.2
I am using Unreal Engine 4.18.2
I have an iPhone 7 with version 11.2.1
I’m using xCode Version 9.2.
Please help:(
Here are the lines with errors;
LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> /Users//Documents/Unreal Projects/LocationTrial148/Saved/EditorCooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogSavePackage: Async saving from memory to '/Users//Documents/Unreal Projects/LocationTrial148/Saved/EditorCooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightError.uasset'
LogSavePackage: Display: Finished SavePackage /Users//Documents/Unreal Projects/LocationTrial148/Saved/EditorCooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
LogPlayLevel: Failed to connect to bundle 'com..BarisCavusogluIOSProfile' with Unknown error 0xE80000B7
LogPlayLevel: [DD] ... Error: Failed to connect to bundle 'com..BarisCavusogluIOSProfile'
LogPlayLevel: /Users/Shared/Epic Games/UE_4.18/Engine/Binaries/IOS/Payload/UE4Game.app: unknown error -1=ffffffffffffffff
LogPlayLevel: ERROR: CodeSign Failed
LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign