[4.10] IOS launch failure

Darvos,

Code iOS projects on Binary (Epic Games Launcher version of the Engine) will not package or launch on iOS devices. Please make sure that you are using a Mac in order to package your iOS project. You may also want to check that your XCode is up to date and that you’re not using a beta version.

I also browsed through and found UE-16236 which is a bug stating that Windows code projects fail to package on iOS devices from GitHub.

Thanks!