4.10 C++ Transition Guide

@ HELLFIRE1

Try adding these 4 to your additional includes:

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$(UniversalCRT_IncludePath)
$(UniversalCRT_LibraryPath_x86)
$(UniversalCRT_LibraryPath_x64)
$(UniversalCRT_LibraryPath_arm)

I had a similar error, this fixed it. I had to add these to UE4.sln for the initial engine build and then to my new C++ project.

Cheers