@ HELLFIRE1
Try adding these 4 to your additional includes:
$(UniversalCRT_IncludePath)
$(UniversalCRT_LibraryPath_x86)
$(UniversalCRT_LibraryPath_x64)
$(UniversalCRT_LibraryPath_arm)
I had a similar error, this fixed it. I had to add these to UE4.sln for the initial engine build and then to my new C++ project.
Cheers