So I decided to go back to exporting FBX 2016 on my pc with one of my problematic meshes, and this time around it worked. I’ll keep doing tests to see what’s going on and keep you posted.
So I decided to go back to exporting FBX 2016 on my pc with one of my problematic meshes, and this time around it worked. I’ll keep doing tests to see what’s going on and keep you posted.