[4.10.1] - Blueprint Object Comparison Operators Broken

Ha, actually, I just moved it to the Player Character’s BeginPlay to get things working better so you hit the nail on the head. However originally though I will say I had the issue before I moved it there and before it was located in the custom HUD class’ own BeginPlay. But I will definitely take your advice today and move it to either the PlayerController or GameInstance and see if that helps but no I haven’t. Let me also ask you if you don’t mind, is it possible to keep the UI persistent across Respawning a Pawn. I figure it might be if I move it to the PlayerController like you said since the PC is just possessing other Pawns before they are destroyed but let me know if that’s possible. Before, it did keep a single instance still live in the HUD and it was also showing as added to the viewport but wasn’t visible, even with a forced SetVisibility using the slate visibility enum.

Thanks Again !