[4.10.1] - Blueprint Object Comparison Operators Broken

Gotcha, thanks for letting me know . And please don’t take that inquiry as an offense to how you all get on AnswerHub and work hard to help out the community. You guys are beyond amazing and do a great job with this service in helping out people and have helped me out time and time again for now a couple of years which I greatly appreciate. I just remember hearing some people talking a lot about on the forums that there was a step above and I had a feeling it was the licensing option but some people made it sound like it was a standalone service. I will look into some of what Epics latest offerings are with licensing and at least for Dark Rift, could suit our needs depending how it differs with the standard 5% offering. I’ll definitely check that out!

Regarding some of the funkiness I saw, once I get a chance to speak with some people next week, I’ll see if I can get you a build of the project and I’d at least be able to walk you through the exact point that it happens. I’m not so worried about the BP debugger showing bunk info for that scenario and since the link I posted above mentioned that sometimes you need a slight delay to properly switch Pawns for the HUD to work (in their case) and it seemed to do the trick for me as well, we might be okay just letting this one slide if you’d like. I know 4.11 is right around the corner and I know that even though that build focuses on optimization, there could be a couple additional bug fixes but I do want to help if I can.

I’ll reach out to you next week and let you know either way if we can do that. Take care and Happy New Year!!!