Hi ,
yes, I may have forgotten that I stumbled over that already 8 months before, didn’t remember that, sorry.
So it may be limited to code thats being transfered from level blueprint to actor blueprints (in case of broken function calling nodes).
Hi ,
yes, I may have forgotten that I stumbled over that already 8 months before, didn’t remember that, sorry.
So it may be limited to code thats being transfered from level blueprint to actor blueprints (in case of broken function calling nodes).
Okay, cool, this appears to affect function calls that are pulled from specific BP function references. So when I reference BP1 in BP2 and do a function call from that reference, copying that function call (with or without reference) will copy it with reference and BP with copy will not compile. This is very similar to post we originally entered (UE-13983), but almost exactly matches a newer report. I’ve updated UE-23696 with some of information from this post, and I’ll post here when I see any updates on it.
second issue you’ve reported (function call nodes not being copied over at all if there isn’t an existing function) is going to require it’s own bug report. I’ll enter that separately and post here once I have.