4.1 Behaviour tree movement issue

ok, so trying to test out what could be broken I found some sort of work around…

So I created a new project in 4.1 that used the FPS blueprint template. I made a simple AI that’s BT uses move to to move it to a hard set location. It worked fine… which never worked in my 4.1 converted project… So I migrated that content to my original project I’d been working in and it worked in there…then I switched to my AI that hadnt been working and the move to function began working… So i’m not sure if it’s related to creating a new project in 4.1 or migrating content from a newly created 4.1 project but there’s certainly some funkiness going on