3rd person mouse-over ?

I’ll try that. I may have tried it already. lol … I think I have tried everything. Glad you are here to help.
And since you are here, I have another question: in my player/char BP I have an EventBeginPlay that is connected to a blueprint section to set/adjust camera zoom via mouse wheel. But now I have another section in the player/char BP for setting starting inventory and it also needs an EventBeginPlay. But apparently only one EventBeginPlay is allowed per BP, and you can only route its output to one other node. When I try running a wire from it to an additional node, it breaks the existing wire. Is there a way around this? Under Utlilities>Flow Control I see a Multigate and a Sequence node… would that work? Or is there some sort of splitter/splice thingy that will allow output from the EventBeginPlay to two different nodes?
Or is there some other way?

Seems a lot of the examples and tutorials use the EventBeginPlay as a starting point for their blueprints and blueprint segments. It would logically follow that there should exist some way to be able to wire the output to manifold other nodes… (?)