3rd Person Ledge Climb Movement System (Shimmy) with Accurate Control Input

Praise God for guiding me to an extremely important update to the LedgeMovement function! (The original post has been edited to reflect this; the main change is in the purple comment box). Thanks to this helpful post by saeedc, now this new setup can accurately find the angle (-180 to 180) between the Actor and Control Rotations, allowing correct control inversion for both MoveForward and MoveRight inputs regardless of the character’s forward direction.