Awesome!
You can try having the characters rotation independent from the camera so that he constantly faces the target as he fights. this allows so that you can use the camera to search for new targets.
If I remember correctly, games like Ghost of Tsushima and FF7R use soft target and you can attack a target by inputing the direction in the controller (or camera looks at target and W). Don’t remember if Kena is like that, think it is.
You could try a trace using the hit location as a reference.
Edit: for example…
This one is tricky. On the initial attack you could trace if you have line of sight, then trace along the path checking if there is ground towards the target… I’m sure there are better solutions out there.