3rd Person Check if player is looking at object

I see.

I would not use an event tick, personally, as for larger projects, it can become quite taxing.

Anyway, I’m unfamiliar with the correct usage of this function (at the moment) so I can’t point any errors out. Maybe someone else can.

I would monitor the rotation values with PRINT STRINGS, as you mention that this always comes out false.

It’s possible that your Mesh is not aligned with the Camera and/or its Capsule. As you are getting the ACTOR ROTATION and not necessarily the rotation of the Mesh.