Apologies, here’s a bit more of the BP that I have.
As it works right now, the interactable checks on tick whether the player is near them or not. Essentially what I want to do after that is another check for whether the player is looking at the interactable (I.e. within that certain area of the 3rd person’s view that I want to establish).
My hope was to do this without using collision whatsoever as I’m trying to use this as an exercise to learn other parts of blueprints and UE5, but if there really isn’t another good way of doing this, I can probably give this a shot.
