3DSMax Biped Rig for HeroTPP (Default Blue Man)...

Hello! Mister Obihb. I have a question.

I downloaded your Catrig Skeleton. But it seems to be missing a Root Bone on Catrig. I tried to move the bone named Root but everything related to it doesn’t seem to work.

Maybe I am getting all wrong as I am pretty new on Catrig, but my main problem with my models is that, when I first created them they had no rootbones. In UDK I could make a root motion from pelvis and it would work all fine. It seems ( I am not sure ) Unreal 4 requires you to have a root bone that is connected to the system, at the very top. Also if you try to make a root motion from pelvis, the rotation rotates the entire skeleton >.<

Long story short, is there a simple way to add a bone on top of the bone system which sits at 0,0,0 coordinates in 3dmax, and make the whole skeleton move with it? Thank you for your time and reading!