3ds Max Object Placement Scripts

This script brings in the objects, but the editor crashes when I play my level.


LongPackageNameToFilename failed to convert 'Box001//UEDPIE_0_Box001'. Path does not map to any roots.

I’ve tried doing a full build, converting the actor type, and several other things, before play testing. It still crashes.

Saving the project before playing, just after import corrupts the project. I won’t load at all. I wish the T3D import function was documented better. I could really use a utility like this.

I have Editor 4.4.3. The project was created with this version. I assume the script did work with earlier versions.