3Ds max animation to UE4.

Yes you can.

You have to work around it, try this:

1- Go to the pose you want to correct on your skinned mesh.

2 - snapshot the mesh for that pose.

3 - Create a copy of the original mesh for morphing in its initial pose.

4 - Add Morpher on the copied version.

5 - Add the snapshot pose as morph target and put that at 100 percent.

6 - Put edit mesh or poly on top of the Morpher and edit away for corrective.

7 - Delete or turn off Morpher when you are done.

8 - use this as a target to morph as corrective for the pose of your skinned mesh.

9 - using reaction manager to link it now would also work.

It works fine even in unreal, I’ve tried it.