3Ds max animation to UE4.

How’s that? Does blender has an option for creating corrective blendshapes in the pose that you want to correct??
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https://forums.unrealengine.com/deve…e-morphs-to-ue

Correctives are also usually used with progressive morphs depending on what you want, FBX doesn’t export progressive either and Unreal doens’t support them unless its simple morph stack, for that I wrote a workaround script for Max that may help out for UE export in case anyone wants to use it.

http://www.scriptspot.com/3ds-max/scripts/qtools-progressive-morpher