3Ds max animation to UE4.

I’m currently using 3d studio max 2014 and am looking into exporting corrective morphs with the FBX. I"m not sure how to do it. I’m surprised Blender can do it, but Max can’t.

The only information I have is this: Have a bone's rotation drive a morphtarget's strength - Character & Animation - Epic Developer Community Forums - This involves setting the morph targets via blue prints based upon bone rotation.

Did you test to make sure your blender FBX that you export with corrective skin morphs actually works in UE4?