Poet_11
(William K)
October 18, 2017, 7:43am
18
Andres:
Hello fellows! This is a really annoying thing! I thought creating corrective blendshapes was easier nowadays
I found this video /vEhHRU7f_Mo
That’s exactly what we need, but it’s for maya. It looks like what we need is something called “Deltas” from a corrected shape. There’s nothing about this deltas referred to 3ds max, but yes for maya.
Anyway the script of **gryphen_76 **does exactly the same I think. I’m going to test it right now.
If it works I’ll love you for all eternity! I suggest you to add the “Delta” word to the description or the name of your script, because is like the standard word for what you are doing.
Best regards! Hope you all have found a solution for your troubles.
Fastest way so far that I was able to work around it is to simply export the object to blender and create a corrective there and export it back as a morph target for max.
But having a one button solution script for max will certainly help.