to be very honest i wouldn’t touch max bones with a barge pole they are nothing but problems, either use max object(do a xref after deform) or use something like the old ut3 rig but cut down.
ps use the xref from the tools tab and not the modifer
to be very honest i wouldn’t touch max bones with a barge pole they are nothing but problems, either use max object(do a xref after deform) or use something like the old ut3 rig but cut down.
ps use the xref from the tools tab and not the modifer