Savagee25
(Savagee25)
1
Hi.
I use a 3d widget which the players can interact within the game world.
Everything works great when the game is started via the editor or as a standalone game.
But as soon as I pack the game, the buttons can be pressed but they don’t do anything.
It makes no difference if the game is started in fullscreen or in a window, the problem must be the packing itself.
Thank you already
dudusstar
(dudusstar)
2
Hi, did you finally get a solution for this? I got the same issue
dudusstar
(dudusstar)
4
I though the same too, that the problem was the packing, but be sure that:
-
The widget is user widget, not editor widget.
-
In the packaging settings, be sure to include the different map routes (attached picture).
good luck!
dudusstar
(dudusstar)
5
I though the same too, that the problem was the packing, but be sure that:
-
The widget is user widget, not editor widget.
-
In the packaging settings, be sure to include the different map routes (attached picture).
good luck!
Savagee25
(Savagee25)
6
Thanks for your response, but the problem persists.
do you have another idea how to solve it?
dudusstar
(dudusstar)
7
Be sure that you don’t have any delay node in front of the widget creation node. That’s the only thing that I can recall that happened to me…
Sorry!!!
dudusstar
(dudusstar)
8
Be sure that you don’t have any delay node in front of the widget creation node. That’s the only thing that I can recall that happened to me…
Sorry!!!
Savagee25
(Savagee25)
9
i thank you anyway. if anyone else has an idea, would be very grateful.
Savagee25
(Savagee25)
10
i thank you anyway. if anyone else has an idea, would be very grateful.