3d widget does not work properly in packed game

Hi.

I use a 3d widget which the players can interact within the game world.

Everything works great when the game is started via the editor or as a standalone game.

But as soon as I pack the game, the buttons can be pressed but they don’t do anything.

It makes no difference if the game is started in fullscreen or in a window, the problem must be the packing itself.

Thank you already

Hi, did you finally get a solution for this? I got the same issue

Nope still no solution

I though the same too, that the problem was the packing, but be sure that:

  • The widget is user widget, not editor widget.

  • In the packaging settings, be sure to include the different map routes (attached picture).

good luck!

I though the same too, that the problem was the packing, but be sure that:

  • The widget is user widget, not editor widget.

  • In the packaging settings, be sure to include the different map routes (attached picture).

good luck!

Thanks for your response, but the problem persists.
do you have another idea how to solve it?

Be sure that you don’t have any delay node in front of the widget creation node. That’s the only thing that I can recall that happened to me…

Sorry!!!

Be sure that you don’t have any delay node in front of the widget creation node. That’s the only thing that I can recall that happened to me…

Sorry!!!

i thank you anyway. if anyone else has an idea, would be very grateful.

i thank you anyway. if anyone else has an idea, would be very grateful.