What is the BaseClass of your Pawn? If you use Character, then your Blueprint should have a CharacterMovementComponent. You should be able to tweak everything in there.
MaxSpeed, GroundFriction, Acceleration etc.
What is the BaseClass of your Pawn? If you use Character, then your Blueprint should have a CharacterMovementComponent. You should be able to tweak everything in there.
MaxSpeed, GroundFriction, Acceleration etc.