3D Navigation Plugin

master branch has been tested on 4.25.

Will be getting it checked on 4.26 shortly.

What error are you seeing?

@mid_gen
Thankyou for your plugin!
Would it be possible to get a few screenshots of how the nodes are setup in blueprint? I want to use it to output a set of vectors for the path. Thanks!

Little update to provide 5.2 engine compatibility.

Hoping to spend some time on a bit of a cleanup and refactor soon.

2 Likes

Hi.
When I set bTrackMovingGoal is true in a SVONMoveTo Node, it seems useless.
In VisualLog I can see AI will reach last found path’s end point then Repath to Goal, it will not follow player when player moved.
I really need some help. Thank you.

Thank you, appreciated!

After watching Nav-relative codes, I found FNavPathSharedPtr Path in UAITask_SVONMoveTo not call SetGoalActorObservation func.
But when I call this func it will not work either, cause I Path’s NavigationDataUsed is not valid.
If I found something new I will back.

ps: my english is not very good. Sorry first.

I found a crash when generate svonvolume data. If I make volume intersect with a very little scene like this.
image
It will crash.
Cause myBlockdindices’s size is 2 and my volume Layers is 3 it will out range.