3D Navigation Plugin

hello,

really love the plugin! i was able to get it to work with the CashDemo, and it seems to work consistently with that project.

I migrated every single setting over, including the behavior tree and decorator/service for set position exactly to my project.

the issue i’m having is, that for some maps, when i load the SVONVolume into the level and click generate, when i first try it, it seems to work, but if i clear out the generated volume data or try to make a new volume sometimes the data maybe isn’t being stored properly? I also noticed some strange artifacting sometimes in my test level i used for the SVONVolume.

Imgur: The magic of the Internet (my built version of SVONVolume - where upon running the behavior tree shows as being run with yellow). I made sure to check the project settings bt tasks checkbox.

https://www.youtube.com/watch?v=UxaTt8aX1oU video of expected behavior using don3d, the ships consistently move towards target here.

can you please double check the tree data for the SVONVolume is being stored properly and use various test cases with new maps for this when ever you have time?

I will try to download future iterations of your UESVON-master branch and compile it into my game and report anything else i find or if it persistently is able to detect the pathing.

thank you for the great work!

One other recommendation i can make for you is that if you consider posting this on the unreal marketplace when you’re ready, i’m sure people will buy it.

Koshi