Ok so the full steps for getting a project working will be :
- Download as zip from GitHub - midgen/uesvon: 3D navmesh generation and pathfinding plugin for UnrealEngine
- Extract the folder into <YourProjectFolder>/Plugins/uesvon/
- Right click your .UPROJECT file in <YourProjectFolder>, click ‘Generate solution files’
- Now open the <YourProject>.sln file in Visual Studio
- Build the solution, and launch
- Find the Plugins window in the editor, and make sure the UESVON plugin is enabled.
- Restart the editor for good measure
You should now be able to add the SVONVolume, and create blueprints based on SVONAIController.
Alternatively, just download the demo project GitHub - midgen/CashDemo: Demo project for CashGen, UnrealFastNoise, GOAPer and open
Demos/UESVON/UESVON_Demo.umap