3d modeling workflow

Or Mudbox -> 3ds Max -> Photoshop 3D, if you want a separate option for each step :slight_smile:

Or Blender -> Gimp if you want open source/free-as-in-beer options, that unfortunately aren’t nearly as good as the pay-for for these work flows.

Realistically, though, ZBrush is more popular than Mudbox. 3ds Max vs Maya is about 50/50. Photoshop is likely more popular than Substance Painter, but Substance has an edge in that it can generate procedural textures.