I’m not saying it cannot produce high quality meshes either, many people swear by it and I believe them. I was mostly wondering why it is is so difficult to find good art assets that were made in Blender, not saying they don’t exist. What I’m trying to figure out is why it’s so rare (IMHO, if you have examples to prove me wrong please do so) to come across realistic looking assets/characters made in Blender when they are so common to find in Max/Maya. Is Blender that difficult to use that not many people can make these photorealistic looking assets? Or is the market that saturated with poor looking models?