3d modeling software quality

Thanks for both your responses. I have spent dozens of hours in 3DS Max, and a few hours in Modo Indie. My personal favorite thus far is Max, just cannot financial afford $175/mo for a hobby. Afaik they have completely got rid of the perpetual license, which is very unfortunate. I’d be more than willing to save up and drop a few thousand for a perpetual license as opposed to $175/mo since that would hugely impact my monthly budget.

I’m interested in trying out Maya LT as well. I know there are some limitations in Modo Indie and Maya LT although I’m not sure how much of an impact it will have on workflow to UE4. I’m also considering a perpetual license for Modo in the future, since I’m not a huge fan of subscription licenses.

Nvidia hair works looks super impressive and is love to learn to use that tool as well. If anyone has any advice on that it would also be greatly appreciated. It’s my understanding that hair works isn’t compatible with Blender, not sure on Maya LT or Modo Indie though.