3d modeling software quality

My problem with Maya is the really cumbersome and slow modeling, compared to Blender. Yes it takes some time to get used to Blender’s workflow. But then it can be incredible fast and efficient. Especially if you customize the workflow to your own needs.
Nothing that Maya could beat at the moment.
But Blender indeed comes with some downsides too. Not the newest fbx pipeline for example. No Apex plug-in. And Maya definitely has the better animation and rigging tools.

At the end, it is more of a personal preference and what you’re used to.
Maya, Max, Blender… Each of those packages is capable enough to create good looking game models, if the artist in front of the computer is skilled enough.