Ya I tend to agree. I’ve seen stunning things made, although I can’t speak to how many ‘photorealistic’ images blender has going for it; I’ve never looked per se really…
Ya so you weren’t disagreeing with anything I said, because what I said had nothing to do with that discussion, as I was responding to this:
" generally conclusive that the artist himself is more important than the tool used to do the job "
WHich is categorically false, and I"m proof of it.
I’ve made things in sculptris and Meshmixer I"m quite proud of becaues they are the only software packages I can afford ( think free at the moment anyway, though not free in labor from autodesk clearly, and VERy appreciated!) , and I made my comment about Blender because I literally can’t work in blender, in edit mode which is where I need to be often, because of the curent status of edit mode, something the devs are very aware of.
IF and when they fix that, I’d be exhilerated to try again, because I"m all for open source freely available software,- and because as much as I completely admire and respect autodesk for its software offerings and that I can’t afford maya notwithstanding and would continue to use their products ( and buy maya if I can ever afford to!) , I would always support blender , if edit mode ever allows me to
I am 'one of ’ the few/masses who can’t afford Maya, not even monthly ‘at the moment’ because I dont know the app well enough really for that, yet when I"m ready to take advantage of all it has to offer, then the $30/mo would prob. be just fine, as once our product is nearing completion , paying then would likely make a lot of sense. We’ll see what blender does in the meantime to fix issues stopping me from utilizing its software.
Cheers