3D character portrait?

Hi! thanks for quick reply and help! this is what I’m trying to do indeed, however:

I tried setting it up as you showed and it did not do any difference for me. I tried doing it in a brand new project as well, same result.

What view distance override did for me is simply make the background statics render less, but they’re still there.

Maybe I should elaborate on my process: I started by making a child BP of the SceneCapture2D class, set it up like you showed, added that as a component to my character, set up a render target to a material and placed that inside the hud. I dunno why but it seems like there are no difference when I play around with the show flags.