Update: Related to Issue UE-32528
Quick simple way to reproduce this behavior below.
Make a new Variable
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Make it an array

Add it to the blueprint and drag off an Add or AddUnique, something that utilizes wildcard

Then change the array variable type to something else


BUG: Now the array has been disconnected from the Add node but the Add node has not reverted back to wildcard

Which means I cannot connect my new array back to that same node (because its stilled typed).

I would expect it to either change the Add node type and stay connected. OR disconnect and revert the node back to wildcard, like below.
This is what happens when I disconnect the nodes normally.
