Thanks for continuing to work on , . Some of your nodes (Set Mouse Position, Unload Streaming Level, etc.) are essential and really should be included in the core engine library by default.
Crazy question (which Iāve tried to google with no definitive answer) but can plugin (or others) be packaged to run on Android/iOS? I know there might be some tweaking in the uplugin file but if it is an engine plugin it should be doable?
@some code updates are needed i did them my self but thought i would let you know
Hi,
i have the same problem as DSursely and UE4Hobbyist .
and i canāt find the answer.
does node still work ?
iām using 4.15.
thank you.
same problem found any solution?
bye
Very nice to hear from you!
UE4 Core engineers told me they donāt plan to support loading an actor within a sublevel, actors get spawned into main level for stability reasons.
Wait⦠did I never update Victory Plugin to 4.16 !!!
Iāve been extremely busy with my multiplayer physics game, I will go do the upgrade now
- heads over to C++ code land *
Just moved to 4.16. Without your plugin, Iām like without hands xD Iām addicted to it!
Do you have a link for a forum post about your game?.. :3
Hee hee! I am doing 4.16 compile right now
I will have much more info to share about my game soon, probably within a few weeks, thanks for asking!
Victory Plugin 4.16
Dear Community,
Here is Victory Plugin 4.16!
**Download Links**
**4.16 Build (win32, win64, editor, dev packaged, and shipping)**
https://www.mediafire.com/?ieovbd5l9d7yub2
ā„ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ā„
1. Win64 Development
2. Win64 Shipping **<~~~~~~ NEW!**
3. Win32 Development
4. Win32 Shipping
Please see my instructions for [Packaging UE4 Plugins With Your Game](https://forums.unrealengine.com/showthread.php?3851-(39)--s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=476476&viewfull=1#post476476).
Prior Engine Versions
**4.12: **VictoryPlugin12
**4.11: **VictoryPlugin11
**4.13: **VictoryPlugin13
**4.14: ** VictoryPlugin14
**4.15: ** VictoryPlugin15
**Donations can be sent to me via:**
http://lightningfitness.org/donate/
ā„
Solved!
I removed the check to HDR on Render Target Texture
ciao!
Thatās an excellent answer to my question. Thank you.
In mostās posts, you got his donation link.
Hi, is there any current issues with packaging Linux Dedicated Servers? I am getting error. I have the plugin in runtime and have built the game with visual studio.
Any help is appreciated

EDIT: managed to get it working by whitelisting linux in the plugin?
Hey! First off awesome plugin, thanks you so much!
Iām trying to use the Load Texture 2D From File
function, but it seems like the texture group is always the default one(World), and I want it to be 2D Pixels (Unfiltered). Any ideas about how I can do that?
Hi! Thank you so much for your hard work on project!
I have a question about the Victory AI Move To With Filter node: is there any way to delay the following action until after the move has been completed? As in, if I want my AI to move to a location, and then once itās arrived at the location it prints a string, is there any way to do with the current node? I can see thereās an enum for determining a successful request, but the enum is returned at the start of the AIās move. Any help in figuring out how to get my AI to do something at the end of its move would be very much appreciated. Thank you!
Hello !
Love plugin, but I have a few questions-
Every engine update, does plugin break? And are you left waiting for a plugin update? Or how does it work? If so, is there any way around that?
I need is rebindable keys at runtime, so one node. Is easier to just do manually in C++? I have no experience with coding in unreal so I have no idea how to attack the problem.
Can you easily ship/package a game with a third party plugin?
Just trying to proceed with caution, I apologise if these have been answered Please point me in the right direction!
Hello,
Do you know why the Victory_GetPixelsArrayFromT2DDynamic function isnāt BlueprintCallable ? The UFUNCTION line is commented.
hey!
sorry but I dont understand how get IP? Can help me?
Hi can I get some help? I am new to BP but what I would like some help with is to change a texture on a static mesh for instance to create a deck of cards with BP. I have 52 copies of the BP containing the card what I need help with is giving each a different face.
Regarding Victory Plugin, if you run c++ UVictoryBPFunctionLibrary::VictorySimulateKeyPress
or blueprint VictorySimulateKeyPress from Victory BP Function library
the key will be pressed twice and released twice!