Happy Valentines Day!
Dear Community,
**[FONT=Comic Sans MS]Happy Valentines Day!
**
Happy Valentines Day!
Dear Community,
**[FONT=Comic Sans MS]Happy Valentines Day!
**
Happy Valentines day to you too
Question for you, what should I do to make sure I can load special characters such as : éèêïçàù etc? I only get ‘?’ instead.
Is there some elegant way how to convert bitmask enum (uint32) to string that contains set bits?
Anyone knows if is compatible with 4.9?
i have same problem as Normal_ST has. I’ve downloaded archive from link…
4.15 Build (HTML5, win32, win64, editor, dev packaged, and shipping)
…copied into My_Project_name\Plugins same way as in any previous version and i am still getting error messages
“Missing or incompatible modules in VictoryBPLibrary plugin - would you like to disable it? You will no longer be able to open any assets created using it.”
It may be unrelated to my problem but i noticed that zip archive is about 35mB in size instead of usual ~57mB (4.12 - 4.14 versions). Also unpacked folder is around 193mB vs 307mB (4.12 - 4.14 versions).
Please Help,
H
I have the same Problem as my dudes above.
I downloaded the Version for 4.15. I can’t compile it.
Command line error D8022: cannot open ‘D:\Unreal Engine 4.…\Intermediate\Build\Win64\UE4Editor\Development\VictoryBPLibrary\PCH.VictoryBPLibrary.h.pch.response’
1>ERROR : UBT error : Failed to produce item: D:\Unreal Engine 4.…\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryBPLibrary.suppressed.exp
I get error or that same as deatclonic. Is there a Workaround ?
Is there a way to replicate the Load Texture 2d From File node?
As in, the host puts an image in their game directory and when called it displays it to connected players?
Similar to the spray paint system in Half life I would imagine.
Same problem here…
…and also tried via copy the stuff to Engine\Plugins\Runtime
Using U4 4.15.0
Please update to 4.15
Great library, downloaded the last version and works flawlessly in 4.15, great work. One question though, I’m trying to use the blueprint function called “Animated Vertex Get Animated Vertex Locations” on a certain skeletal mesh and only a subset of the mesh seems to be getting drawn on screen (I’m drawing points on each vertex position). Is there a way to draw the whole skeletal mesh, does function takes into account possible skeletal actors with multiple meshes ? I’m digging through unreal code but it’s been pretty slow so far.
4.15 packages just fine without nativizing, but when nativizing blueprint assets I get error:
\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(39): fatal error C1083: Cannot open include file: ‘ImageWrapper.h’: No such file or directory
Would be great if you could have a look at it , nativizing has finally come out of experimental!
Current version on plugin ,not compatible with current 4.15 version
It looks like needs recompiling for 4.15.
I’d do it myself but unfortunately I’m unable to install Visual Studio 2015 because Microsoft’s stupid installer insists on putting it on my system SDD (even if I tell it to put it on another drive) which doesn’t have enough space.
Did u find an Solution?
I gave up on it. Hopefully fixes the
@, could you please update to 4.15?
Here, at the 9th line write command.
bEnforceIWYU = false;
will enable you guys to compile the plugin. It obviously is just a temporary solution and the code have to be realigned properly according the latest changes introduced in 4.15
THANK YOU SO MUCH!!!
Works perfectly
Because seems to be AFK here’s a link to a 4.15 compile to get people up and running again.