Launch any program from your computer’s OS from UE4 Blueprints, with Parameters!
Dear Community
True to my wish of empowering of you in Blueprints via my Victory BP library, these new nodes are VERY powerful!
With these nodes you can launch other applications of your choosing, with commandline arguments, right from BP!
You can even choose whether the application you launch should be detached and/or hidden.
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Detached ~ Your UE4 app can close itself if Detached is true. If false, your UE4 app considers itself the parent of the created process and will wait until that child process finishes running before closing itself.
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Hidden ~ If hidden, the process will run silently and undetectable to the user. Useful for background tasks that are not meant to distract from gameplay.
Software Design Consideration
Please use Detached + Hidden with consideration for your end user’s computer resources, as they wont be able to close the app if it is detached AND hidden.
I could not locate a way to end a process via process ID, only handles which are not BP exposeable. If people enjoy these nodes and would like it, I can make a BlueprintType exposed Process handle to enable additional features. So let me know if you are using these nodes!
**Get Application Name**
When you create a process through my BP node, you should save the resulting ProcessID as a var so that you can then verify it was created, and you can use node to get the name back from the OS.
Is Application Running
If you launch a process and want to wait to perform other logic until you know that process has finished running, you can save to variable the Process ID from CreateProcess and use node to find out when your other app finishes running!
**More Power For You in BP**
Victory to You!
♥
New Download for UE4 4.13 (55mb, Media Fire)
Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you
- Win64 Development
- Win64 Shipping <~~~~~~ NEW!
- Win32 Development
- Win32 Shipping
- HTML5 Development
- HTML5 Shipping <~~~~~~ NEW!
Please see my instructions for Packaging UE4 Plugins With Your Game.
**Prior Engine Versions**
**4.12: **http://www.mediafire.com/download/g441k2815r5b045/VictoryPlugin12.zip
**4.11: **http://www.mediafire.com/download/jp91b9atphm2obt/VictoryPlugin11.zip
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