Regaridng APEX
I will make a non-APEX version soon!
Victory Plugin for UE5 
Here you go!
Thank you for your hardwork!
Hey @ ,
Is it possible to get notified when the cmd line process completes. I run ffmpeg.exe to encode an mxf video file to mp4 and I want to know when the encoding finishes. Is it possible?
Thanks,
Hi, I am sorry for interupting you with a stupid question. I have a project which I moved from drive to drive and folder to folder. Itâs using version 4.27 and I have the following errors when compiling, it might be because in some place there is still a reference to old location or is it something else ?
warning C4996: âTCastImpl<From,To,ECastType::FromCastFlags>::DoCastâ: Cast<>() and CastChecked<>() should not be used with FProperties.
â>VictoryBPFunctionLibrary.h(1780): note: see reference to function template instantiation âTo *Cast<FArrayProperty,FProperty>(From *)â
VictoryBPFunctionLibrary.cpp(680): warning C4996: USkeletalMesh::RefSkeletonâ: Please do not access member directly;
VictoryBPFunctionLibrary.cpp(4200): warning C4996: âoperator newâ: Placement new on TIndirectArray has been deprecated
VictoryBPFunctionLibrary.cpp(5314): warning C4996: âUEngine::NetworkRemapPathâ
VictoryBPFunctionLibrary.cpp(5454): warning C4996: âFindFieldâ: FindField will no longer return properties.
In my build.cs file I have these settings:
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//MinFilesUsingPrecompiledHeaderOverride = 1;
//bUseUnity = false; //bFasterWithoutUnity = true;
//bEnforceIWYU = true;
Thankyou in advance!
The first post of thread mentions
link does not work anymore and I cant find the post.
Anyone know where I can find these instructions?
Thank you.
Your plugin was priceless and helped me very much I canât even stress it out. Much respect.
Same.
I get error: UATHelper: Packaging (Windows): ERROR: Expecting to find a type to be declared in a module rules named âVictoryBPLibraryâ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. type must derive from the âModuleRulesâ type defined by Unreal Build Tool.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named âVictoryBPLibraryâ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. type must derive from the âModuleRulesâ type defined by Unreal Build Tool.
Please, how do I know what features plugin has?
Please update to 5.1
Youâre welcome, thank you for stopping by to let me know!!!
You can run a periodic timer on your ProcessID and use !
if(FPlatformProcess::IsApplicationRunning(pOVideoCompressH::CompressorProcID))
I might have to make a BP node, which I will do in the UE5 version.
Are you moving on to UE5 or staying with UE4?
UE5 Victory Plugin is Here!
Merry Christmas Everyone!
I hope you have a Joy-filled Christmas!
For anyone who is not moving on to UE5 please let me know, Iâve been doing my recent updates in UE5, but if there are certain nodes you still need in UE4 let me know!
thank you for your afford it is helpful for me
Hi @ , I used the Color Picker in a project (UE5.1.1) with the Victory plugin 5.1, but when building I get this error message:
[Compiler] OnColorChanged (ColorSelector) does not have a valid matching component!
In use pin New Color no longer exists on node OnColorChanged (RamaColorPicker_0) . Please refresh node or break links to remove pin. from Source.
I tried refreshing the nodes but still the same error when building the project.
Itâs weird because this error is only visible when building, in the editor it works fine.
hi,
is it possible to use the âGetAnimatedVertexLocationsâ within material functions in UE5?
How do you use the Sort function? Iâve got an array of structs, that has nested structs, and Iâd like to sort the array by one of the variables in one of the nested structs. I see there is a variable name, but Iâve put in every possible combination of syntax that I know and it just wont sort it. Any help??!?!?!?!?
Do you have this issue in UE5.0.3 ?
I will investigate soon!
The Get Vertex locations nodes do not work in a packaged game in UE5, I am investigating how to obtain this information in packaged builds.
I will let you know when I have something to report!
Rama
Hello, I am using the Simulate Keypress node, and I am unable to find a way to input values into the Y and X axis. Is this not available or how would I go about doing it using this node?
An example would be to make a first person character look left and right. At the moment when using the X axis keypress on right thumbstick (fps template) it just turns to the right. Or only down on the Y axis.
@Rama
Hello! Thank you for your continued support.
I have packaged it in HTML format using VictoryPlugin17 with UE 4.17. However, I was able to package it, but after uploading it to the server, an error occurred and it did not start.
Is there a VictoryPlugin that I can use with UE 4.17?
Sorry for my poor English. Thank you in advance!
Hello! Is your plugin could load a picture from a folder in PC and stream it in a UE build on a mesh?