extract the archive content inside a project folder INSIDE NEW FOLDER NAMED “Plugins”
then when you open the project with ue4 go to edit > plugins and under installed you should see , it needs to be checked. Then when you go to blueprints and search nodes make sure content sensitivity in the right top corner is turned off. Most of the nodes are named victory in front if not . I know “io load” “io save” so see what you need and how to find them
When I load text from the io load node, every symbol that is in bulgarian language is inserted as ? mark.
If i manually insert the bulgarian text into a variable and then save it to text file everything is fine
Trying to build a blueprint based 4.25 project and am getting an error that it can’t find the Apex Destruction plugin.
LogPluginManager: Error: Unable to load plugin 'ApexDestruction'. Aborting.
I don’t need destruction but I can’t disable the plugin because Victory needs it.
I’m building a win64 project. Do I need to do something other then what I normally do to build a project?
Like, did I overlook a packaging manual for victory maybe?
[edit]Apparently I misunderstood a step along the way. I had victory installed in the project and it needs to be installed in the engine instead for packaging to work.
[/edit]
Hi there!
You are welcome!
I will work on processing new suggestions as soon as I able!
Clamp vector and clamp rotator is an interesting one for me!
Thank you for sharing your research!
Hello everyone,
I’m very very new to UE4 and programming and I’m very happy about the Blueprint solutions! I Hope I could find someone who is able to help out
Currently I’m working on a project, in which I try to include Arduino Data (I’m already using the UE4Duino Plugin) into a widget for a VR-environment in the UE4.24 Engine . I’m getting the Data via “read and Print string” in the Level Blueprint, but I’m kinda lost at the point to get data in the Widget Blueprint sooooo now I’m also trying to save the Data coming from the Arduino to the Engine into a CSV file, if possible with a timestamp. If that works, further on I would like to do the same with a timestamp that tells me when someone grabbed an and what the Ardunio Data was during that and have it saved in a CSV.
Is that even possible?
Is there someone out here who could help me out?
I’m really lost here (again) and I’m very very thankful in advance for any solutions
THANK YOU
Hi !
Thanks so much for sharing plugin with us! It has DEFINITELY made things a lot easier and more streamlined for me! <3
That being said, I am wondering if you have any resources or can point me in the right direction for something! I am trying to export images using your plugin
However, I am unsure of how to set up a file path directory as to where they go.
Im on UE4.25 and am using .ogg files, I get a valid back but in don’t play the sound…any ideas?
Hey , great work, I really appreciate what you are doing for the community! You’ve already helped me a lot with your solutions in several multiplayer topics & I wanted to ask if there would be the possibility to implement the “AGameModeBase::GetSeamlessTravelActorList” function to blueprint for seamless travels, since right now there is no way to add actors to the list of persistent actors on blueprint-only projects.
Hi , I am struggling to understand how to use the Get Pixel node. I assume the pixel coordinates related to the UV coordinates? However, of course, the input values for the node are integers so would mean that inputting UV coordinates won’t work. What values do I actually need to input into the X and Y coordinates? Also does the get pixels array function actually work in 4.26?
@LiquidWhale I am also wondering the same thing.
Hello guys!
Plugin works prety good. It’s very helpfull tool.
But during package I’m getting warning like:
- Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
- LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
Also attached screenshot from unreal. Somebody have an idea how to “fix” warnings?
It seams to be something wrong with FLevelStreamInstanceInfo and FVictoryInput functions.
Thanks!
Yes, if you scroll up in thread you will find my post where I re-introduced GetPixel and it is working in the last sniff UE4 version!
Here it is!
Enjoy!
Thanks for keeping plugin so updated!
I’m just wondering, are there maybe any plans to fix the LoadTexture2D_FromDDSFile function? It currently has the comment “NOT QUITE WORKING, REQUIRES INVESTIGATION”.
I hope you are able to bring forward something like the GetPixel function into UE5!
Hi, i hope is the right place to ask ??
i have several warnings and error messages using the victory plugin with ue 4.26.
while in the editor everything works as it should, i cant package my project right now.
here is a message i get when building the game:
UATHelper: Packaging (Windows (64-bit)): C:\Users\stucki\Documents\Unreal Projects\opaks_Demo_V_0_70\Plugins\VictoryPlugin26\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\VictoryBPLibrary\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\VictoryBPLibrary\Public’ does not exist.
and later on
LogSubstanceLink: Warning: Connection established: Unreal Engine
LogSubstanceLink: Warning: Connection established: Unreal Engine
UATHelper: Packaging (Windows (64-bit)): LogSubstanceLink: Warning: Connection established: Unreal Engine
UATHelper: Packaging (Windows (64-bit)): LogSubstanceLink: Warning: Connection established: Unreal Engine
PackagingResults: Warning: Connection established: Unreal Engine
PackagingResults: Warning: Connection established: Unreal Engine
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogClass: Display: 10 Uninitialized script struct members found
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
and later on:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogSubstanceLink: Warning: Connection established: Unreal Engine
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly. Module:VictoryBPLibrary File:Public/VictoryBPFunctionLibrary.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogFontFace: Warning: The font asset ‘/Game/12_FONTS/OPAKS_FONT.OPAKS_FONT’ contains nested font faces which can cause issues for iterative cook-on-the-fly.Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogFontFace: Warning: The font asset ‘/Game/12_FONTS/HUD_TEXT.HUD_TEXT’ contains nested font faces which can cause issues for iterative cook-on-the-fly.Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogFontFace: Warning: The font asset ‘/Game/12_FONTS/eurof55.eurof55’ contains nested font faces which can cause issues for iterative cook-on-the-fly.Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\stucki\Documents\Unreal Projects\opaks_Demo_V_0_70\Content\11_MARKETPLACE\DriftWoodPack\Materials\MasterMaterial\DriftWood_MasterMaterial.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
can anybody help me with ?
Hey @Thank you for the great plugin! However, whenever I try to package the project I constantly get error: “C:\SunnySide\File\Plugins\VictoryBPFunctionLibrary\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory ‘D:\Program Files\Epic Games\UE_4.26\Engine\Source\VictoryBPLibrary\Public’ does not exist.”
I’d really appreciate it if you could help me out!
Thank you for your efforts, but I can’t find the tutorial. The wiki has been cut. Where can I find the tutorial on using plugin. Thank you everyone.