For 4.20.1 where should the files by placed. I’m not too familiar with anything outside of the editor. Should everything go into the “Plugins” folder? Does “Build” in the “Intermediate” just go into the project’s Intermediate folder? Where should the Binaries, resources, Source, and VictoryBPLibaray.uplugin go?
has been a helpful set of nodes. I am creating an installation piece in which users can answer a few questions (in-game) at the end of a VR experience. Writing to a Config file using ‘set/get custom config variable’ seemed to work great in tests and was successfully storing the results. After packaging the game and deploying the installation, I realized that that the Config file is sometimes not being saved and/or is possibly wiped and of the survey results are lost.
Because the experience is self sustaining, the computer boots up, launches the game, and shuts down on its own at night. I’m doing more tests but I believe it may have something to do with the computer shutting down that’s clearing the Game.ini file. Any ideas on a fix or alternative solution? Is an ini not like a text file that can just be written to and closed off/saved?
may be a bit of a niche use case, but being able to write and read a CSV file during game play would be awesome for something like .
Why can your Victory plugin not be found on the Unreal Engine Marketplace?
Also, when opening someone else’s project that has the Victory plugin listed as a dependency, it asks if I’d like to download the plugin, which re-directs to a url “”. However, does not contain any link to download the Victory plugin. Please update website or change the url.
Lastly, the first post in thread (top of page 1) lists “4.19 Build” (in bold text) as the latest, but then links to a download for 4.20. You should update your text “4.19 Build” to say “4.20 Build”.
hi uses for a while now just updated Engine and come across ,
[SUP][SUB]C:\Ue4_4.20\4.20s\Engine\Plugins\VictoryPlugin20\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory ‘C:\Ue4_4.20\4.20s\Engine\Source\VictoryBPLibrary\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Ue4_4.20\4.20s\Engine\Source\VictoryBPLibrary\Public’ does not exist.[/SUB][/SUP]
Wondering if someone could Guide me in the Right Direction
Hi , I was wondering if there was a solution within plugin for my. I need to be able to convert from FUniqueNetIdRepl to string and then from string back to FUniqueNetIdRepl inside of Blueprints. Is possible? Maybe there’s a node for that I’m not aware of.
Thank you and thanks for everything you make
EDIT: hey nvm, looks like I figured out a solution.
Hi as you are a Legend I want to ask you question:
is it possible to load an alembic .abc file from a file folder in a runtime game ?
thank you to answer me as if is not possible I have to abandon my VR project.
Im not able to load any textures beside only some PNGs. For example rendertargets captured as JPG and JPEG cant be loaded for some reason
Attributes of the JPEGS and JPGS are N, while the PNG has A, if that matters.
Is valid is returned as True
Pixel ratio on height and width is returned as 0
return value is empty
file extension included
Worked: 1 PNG straight from unreal worked, JPG and JPEG not working.
Hi, its a great plugin.
The “load texture 2d from file by extension” is work on too?
Works great on windows, but i don’t know how add file path on android.
Mobile platforms are hard to get files from because of the sandbox file system environment, so it’s not currently supported, much easier to do on pc and consoles
You can install the plugin at the engine level, go to your engine installation, likely c:/program files/Epic etc, and then go under Engine/Plugins/Runtime or make a new folder Engine/Plugins/Victory