(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

For 4.20.1 where should the files by placed. I’m not too familiar with anything outside of the editor. Should everything go into the “Plugins” folder? Does “Build” in the “Intermediate” just go into the project’s Intermediate folder? Where should the Binaries, resources, Source, and VictoryBPLibaray.uplugin go?

has been a helpful set of nodes. I am creating an installation piece in which users can answer a few questions (in-game) at the end of a VR experience. Writing to a Config file using ‘set/get custom config variable’ seemed to work great in tests and was successfully storing the results. After packaging the game and deploying the installation, I realized that that the Config file is sometimes not being saved and/or is possibly wiped and of the survey results are lost.

Because the experience is self sustaining, the computer boots up, launches the game, and shuts down on its own at night. I’m doing more tests but I believe it may have something to do with the computer shutting down that’s clearing the Game.ini file. Any ideas on a fix or alternative solution? Is an ini not like a text file that can just be written to and closed off/saved?

may be a bit of a niche use case, but being able to write and read a CSV file during game play would be awesome for something like .

Edit: So apparently it’s possible to rebind keys in blueprints without plugins now, never mind the earlier question.

Hi !

Can node be used to create a spreadsheet format of info? example: .PNG
I want to be able to populate columns and rows. Otherwise, is a fantastic plugin!

Thanks!

, can you put a BP for “get project version”? 0:

Hi,
thank you very much for your great work here.

I am new here in UE4 and I’m no coder, still a newbie in blueprints.

for the Save String Array To File function.

I tried with and set the saving directory to
/storage/emulated/text unfortunately, it does not create the .txt file in the directory.

also, I need same function to work in iOS too.

I know my question is kinda out of line. But I really need function for my current project.

thank you very much.

Hi ,

Why can your Victory plugin not be found on the Unreal Engine Marketplace?

Also, when opening someone else’s project that has the Victory plugin listed as a dependency, it asks if I’d like to download the plugin, which re-directs to a url “”. However, does not contain any link to download the Victory plugin. Please update website or change the url.

Lastly, the first post in thread (top of page 1) lists “4.19 Build” (in bold text) as the latest, but then links to a download for 4.20. You should update your text “4.19 Build” to say “4.20 Build”.

hi uses for a while now just updated Engine and come across ,

[SUP][SUB]C:\Ue4_4.20\4.20s\Engine\Plugins\VictoryPlugin20\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory ‘C:\Ue4_4.20\4.20s\Engine\Source\VictoryBPLibrary\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Ue4_4.20\4.20s\Engine\Source\VictoryBPLibrary\Public’ does not exist.[/SUB][/SUP]

Wondering if someone could Guide me in the Right Direction

Same problem as Holty007

Do you have plug-ins that are suitable for 4.5.1?
I really need it, but I will not C++.

Hi , I was wondering if there was a solution within plugin for my. I need to be able to convert from FUniqueNetIdRepl to string and then from string back to FUniqueNetIdRepl inside of Blueprints. Is possible? Maybe there’s a node for that I’m not aware of.

Thank you and thanks for everything you make

EDIT: hey nvm, looks like I figured out a solution.

Is there anyway to get polygonal face data from a static mesh? has the vertex information already. Looking at making an in game obj exporter.

Hi as you are a Legend I want to ask you question:
is it possible to load an alembic .abc file from a file folder in a runtime game ?
thank you to answer me as if is not possible I have to abandon my VR project.:slight_smile:

I’m sorry but plugin has same node cannot be found in Unreal Engine MacOS version, example: Text To Int , String Is Empty…

Im not able to load any textures beside only some PNGs. For example rendertargets captured as JPG and JPEG cant be loaded for some reason

Attributes of the JPEGS and JPGS are N, while the PNG has A, if that matters.

Is valid is returned as True
Pixel ratio on height and width is returned as 0
return value is empty
file extension included
Worked: 1 PNG straight from unreal worked, JPG and JPEG not working.

Is there a solution for ?

The ‘Widget Get Children of Class’ node doesn’t seem to work. It returns nothing! Anyone used one?

Hi, its a great plugin.
The “load texture 2d from file by extension” is work on too?
Works great on windows, but i don’t know how add file path on android.

Thanks

Mobile platforms are hard to get files from because of the sandbox file system environment, so it’s not currently supported, much easier to do on pc and consoles :slight_smile:

:heart:

You can email me via the link on my marketplace content creator page accessed from the product page:
https://www.unrealengine.com/marketplace/-save-system

:slight_smile:

You can install the plugin at the engine level, go to your engine installation, likely c:/program files/Epic etc, and then go under Engine/Plugins/Runtime or make a new folder Engine/Plugins/Victory

:heart: