(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I would advise to search and open “UnrealBuildTool-2017.12.03-21.16.18.txt” file for more details.

Hey, just wanted to let you know that the link you have for 4.17 is off… From the *.uplugin file:


"EngineVersion": "4.18.0"

I think I have an old 4.17 version floating around, but hopefully you can get that squared away :wink: Thanks for the awesome you rain down on us!

[edit]
I checked out a few forks of the plugin, and found one that compile for both development and shipping and works in my custom engine version: /Bardaf01/VictoryPlugin

So, thanks to Bardaf01 (whoever that is)! I fiddled around with compiling things myself, but ran into walls with ISM and a couple other things…
[/edit]

Getting a problem in 4.18 during packaging (32 or 64bit) which reads:
ERROR: Unable to find plugin ‘ApexDestruction’ (referenced via ArraySaver.uproject -> VictoryBPLibrary.uplugin). Install it and try again, or remove it from the required plugin list.

Tried the steps here: No Destructible Meshes in 4.18 - Platform & Builds - Epic Developer Community Forums
with no luck. I’m not using any features that would require ApexDestruction but can’t disable it without also disabling Victory.

Any tips? Thanks!

Plugin doesn’t work with MACOS, anyone help me pls :smiley: D:

Thanks a lot . is amazing! I don’t know why I haven’t installed yet! Will definitely list your name in the credits!

Hi ! Is there a link for 4.18 ? Or for versions ?

where I can download plugin for versione 4.18?

You can download from github: and compile into your C++ project.

teak

[FONT=comic sans ms]Happy Holidays everyone!!!

:slight_smile:

[FONT=comic sans ms]:heart:

Thanks to Author for his giant work! I am very new in UE4, just from november, learning, accumulating stuff and experiences, etc, etc. Question please, is there some reference web page, or/and pdf/html brochure to print maybe, with the stuff plugin (and other Author’s plugins!) is capable of? Thank You. :wink:
Happy New Year !!! :slight_smile:

That I know of there is not a single place that has of the BP nodes… You can scroll through 142 pages of thread and find them, but… I was thinking about doing something like a Wiki page and then I realized how much that would take so I pooh poohed the idea. If we had a team of folks, I would be willing to be part of a documentation team though… Anyone interested? I’ve got a JIRA / Confluence server we could use or even just the Wiki here…???

teak

Oh, boy… Well thanks for quick answer anyway! :slight_smile: Okay, if I myself go thru 142 pages, I will have screenshots of things included? Or even that won’t be complete… ? :wink:

should have screen shots for most of the nodes, yeah… And, he also puts what the node will do… And, you gotta love his fantastic drawing. <smiles>…

teak

Hello again. Happy New Year everybody!
Consider something like an “Announcement” :wink:
I started to capture thread parts where 's screenshots about nodes are, along with descriptions around those screenshots. Where needed, I make two or more screenshots. I am giving more or less filenames to those screens that makes sense, for example “Victory_GenericArraySort.png”, “Victory_PlusMinusEquals.png”. When I finish … err… photosession, I will put them somewhere, in viewable form or just achive, don’t know yet. I have 2 questions for now, please:

  1. isn’t the same already for someone?
  2. if it is not before - will it be useful to anyone, besides me?
    Special Thanks to , and thanks to supportive community around here! :slight_smile:

, is there anyway possible to save out jpeg?
png is a heavy format, and i would rather have my screenshots as jpeg. Its about many thousand pictures.
edit:
using console commands to take pictures in bp

Heck yeah it will be useful… I just posted something above about the need for documentation…! And no, I do not believe anyone has …

teak

Dear @teak421 and everyone,

yes I agree docs would be handy but oh my would that take a while at point :slight_smile:


4.18

 is a reminder that the plugin is up to date with UE 4.18:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39--s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/page139

We downloaded the latest version for 4.18, the game previously had no problems with compiling for windows. It now, however gets an error when building for windows 64 bit.
It gets the following error in the build output log before failing with an unknown error:

error CS0101: The namespace ‘<global namespace>’ already contains a definition for ‘VictoryBPLibrary’

Does anyone know how to fix error when trying to package our game with the new victory plugin?

@Mewbits
We had the Victory Plugin always in the projects plugin folder until 4.18. Now we have to store it in the engines plugins folder to run it.

I have it in both places. The engine/plugin/runtime folder for 4.18 and the project plugins folder