(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

No they are not replicated automatically, replication like that would have to be orchestated by you just like for most other gameplay features. My recommendation would be to only run the logic requiring TMaps on the server-side and just pass the output/results/ to clients via custom replicated events.

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Texture2D -> Pixel array is a great idea, I will have to look into it when I get the !

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