(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

That’s great to know, thanks! I have updated the in-editor Node descriptions!


**Victory BP Library ~ Primary Releases Only Unless Have Community Help**


[QUOTE=malospam;290755]
Hey , I tried to use your victory plugin in 4.8.0 Preview 2, and UE rejected saying that  version is incompatible and that you'd need to recompile it for  version. Can you help?
[/QUOTE]



[QUOTE=KitatusStudios;290876]
There's a lot of outdated code that won't work according to my 4.8
[/QUOTE]


Dear Community,

It is to be expected that my plugin wont automatically work with new preview builds because a very large quantity of C++ code (**over 4,000 lines!**) is involved.

Because C++ code changes are so plentiful in Preview builds, I cannot afford to support them myself.

**Please recall that I am not getting paid by Epic or anyone else to support my Victory BP Library plugin and I do  that I can, just for you!**

I simply dont have the to support preview builds!

Keep in mind that Epic states clearly that preview builds are just for testing and you should not be running your main project on a preview build as many things can change during the preview process!

Do PM Me if You Do A Preview Build Upgrade

If anyone upgrades my plugin to 4.8 for their own use they can pm me and I can add the preview build to thread.

:slight_smile: