(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi there!

So step 1 is to turn your project into a project that has source code: (or see my note below!)

  1. Create a new empty actor class in the editor via File->add code to project
  2. Now you can close the editor and navigate to the folder containing your .uproject.
  3. make sure you are storing my plugin template inside a folder called “Plugins” that is in same directory as your .uproject
  4. if you dont see a .sln file you can right click on your .uproject and select Generate VS Files
  5. open the .sln that is created and build your project! (“build” from top menu bar)

Because your project is now setup to have source code, the Unreal Build Tool (UBT) will detect the plugin template and compile it along with the source code for your project.

Now you can proceed with modifying my plugin template, and then just keep recompiling your main project .sln file!

Please note, you can use any project to do process, so you could even create a new C++ project that is really just to compile the plugin, and then use the plugin with your BP-only project.

:slight_smile: